This is JavaScript program demonstrates how to fetch an image.
<!DOCTYPE html>
<html>
<head>
<title>XoaX.net's Javascript</title>
<script>
// NOTE: THIS REQUIRES A WEB SERVER TO RUN
function Initialize() {
fetch("XoaXLogo.png").then((qResponse) => {
if (!qResponse.ok) {
throw new Error(`HTTP error, status = ${qResponse.status}`);
}
return qResponse.blob();
}).then((qBlob) => {
const kqObjectURL = URL.createObjectURL(qBlob);
const kqImageElement = document.querySelector(".idImage");
kqImageElement.src = kqObjectURL;
}).catch((qError) => {
const kqElementP = document.createElement("p");
let qBody = document.getElementsByTagName("body")[0];
let sTextMessage = document.createTextNode(`Error: ${qError.message}`);
kqElementP.appendChild(sTextMessage);
qBody.insertBefore(kqElementP, kqImage);
});
}
</script>
</head>
<body onload="Initialize()">
<img src="" class="idImage" />
</body>
</html>
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