This JavaScript program demonstrates how to draw an image from a file onto a canvas element.
<!DOCTYPE html>
<html>
<head>
<title>XoaX.net's Javascript</title>
<script type="text/javascript" src="DisplayFileImage.js"></script>
</head>
<body onload="Initialize()">
<canvas id="idCanvas" width="640" height ="640" style="background-color: #F0F0F0;"></canvas>
</body>
</html>function Initialize() {
const qCanvas = document.getElementById("idCanvas");
const qContext2D = qCanvas.getContext("2d");
const qImageElement = new Image();
// Set the event listener to display the image when it is loaded
qImageElement.addEventListener("load", () => {
qContext2D.drawImage(qImageElement, 0, 0);
});
// Load the image into the element
qImageElement.src = "TheValeOfTears_GustaveDore.png";
}
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