This JavaScript program demonstrates how to draw an image from a file onto a canvas element.
<!DOCTYPE html> <html> <head> <title>XoaX.net's Javascript</title> <script type="text/javascript" src="DisplayFileImage.js"></script> </head> <body onload="Initialize()"> <canvas id="idCanvas" width="640" height ="640" style="background-color: #F0F0F0;"></canvas> </body> </html>
function Initialize() { const qCanvas = document.getElementById("idCanvas"); const qContext2D = qCanvas.getContext("2d"); const qImageElement = new Image(); // Set the event listener to display the image when it is loaded qImageElement.addEventListener("load", () => { qContext2D.drawImage(qImageElement, 0, 0); }); // Load the image into the element qImageElement.src = "TheValeOfTears_GustaveDore.png"; }
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