This JavaScript program demonstrates how to draw a circle on a canvas element.
<!DOCTYPE html> <html> <head> <title>XoaX.net's Javascript</title> <script type="text/javascript" src="DrawACircle.js"></script> </head> <body onload="Draw()"> <canvas id="idCanvas" width="640" height ="480" style="background-color: #F0F0F0;"></canvas> </body> </html>
function Draw() { var qCanvas = document.getElementById("idCanvas"); var qContext2D = qCanvas.getContext("2d"); var dCx = 200.0; var dCy = 150.0; var dRadius = 100.0; var dArcStart = 0.0; var dArcEnd = 2.0*Math.PI; var bCounterClockwise = true; qContext2D.beginPath(); qContext2D.arc(dCx, dCy, dRadius, dArcStart, dArcEnd, bCounterClockwise); qContext2D.stroke(); }
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