Bits & Bytes

Posts Tagged ‘video’

Capturing and Playing Video From a Camera in Actionscript 3.0

This program gives a simple demonstration of how to display video that is captured by a camera. If you have a camera attached to your computer (most laptops do), then you can click the box above to display the video capture from your camera. Note that you will need click the “Allow” button to see the video. To stop the video, refresh the page.

The code for this program is simple and is listed below. The first three lines display the message “Click To Play.” The next line, sets the function CaptureVideo() as a callback to respond to mouse clicks.

After that, we have the CaptureVideo() function, which attempts to get access to a camera and checks whether the attempt was successful. If there is a camera, a Video object is created, attached to the camera, and added to the stage for display.

// Output the initial instructions to user
var qInstructions:TextField = new TextField();
qInstructions.text = "Click To Play";
addChild(qInstructions);

stage.addEventListener(MouseEvent.CLICK, CaptureVideo);

function CaptureVideo(e:Event):void {
	var qCamera:Camera = Camera.getCamera();
	if (qCamera != null) {
		var qVideo:Video = new Video(320, 240);
		qVideo.attachCamera(qCamera);
		addChild(qVideo);
	}
}

Playing a Video File in Actionscript 3.0

We begin by creating an Actionscript 3.0 project and setting the stage dimensions to match our video. In this case, the video is 240 by 180 pixels. Then we add this code, compile, and execute. To play the video file, click the screen as shown above.

// Output the initial instructions to user
var qInstructions:TextField = new TextField();
qInstructions.text = "Click To Play";
addChild(qInstructions);

// Create a video object with 240x180 pixels
var MyVideo:Video = new Video(240, 180);
addChild(MyVideo);

var qNetConnection:NetConnection = new NetConnection();
qNetConnection.connect(null);

var qNetStream:NetStream = new NetStream(qNetConnection);
MyVideo.attachNetStream(qNetStream);
// Add this line to ignore metadata and cue points
qNetStream.client = new Object();

// Play the video when the screen is clicked
stage.addEventListener(MouseEvent.CLICK, OnClick);
function OnClick(e:MouseEvent): void {
	qNetStream.play("http://xoax.net/public/XoaX.flv");
}

The first part of the program outputs the message telling the user to click the screen. Next, we create a Video object that matches the dimensions of our video. Then we create a NetConnection object and call connect() with the argument value null to signal that we are going to load a sound or video file. Finally, we create a NetStream object using the NetConnection and attach it to the Video.

Once this is done, we can play a video file from anywhere: either our local drive or a remote location on the web. To make the video wait to play until the user clicks, we have wrapped the call to play() in a callback that is called when the stage is clicked.

 

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