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Posts Tagged ‘html’

Creating a Walkable 2D Game Terrain in JavaScript

The Demonstration

This post demonstrates how to program the basic elements of a 2D tiled game with terrain images. This is an update to my prior post with terrain images added, along with an image for our game character. You can try out the demo, by left-clicking this link and then using the arrow keys to move around.

The Code

Most of this code was explained explained already in my prior post; so, I will explain the minor changes that have been made, beginning with the HTML file. In the HTML file, I have changed the 25 div elements to img elements so that they can hold images. I have also added an additional img element to hold the character image at the end of the background div.

Inside the JavaScript File, I have added variables to hold the terrain images and adapted the functions to use these images. At the top of the file, there are four new variables declared to hold the images for the terrain types: grass, forest, water, and bushes. In the Initialize() function, we allocate and set these terrain image variables. The function GetRandomTerrain() has been changed from the prior GetRandomColor() function to return an image object rather than a color. The FillBoard() function has been changed from the prior ColorBoard() function so that it now returns a null image for squares outside of the map; this has the effect of leaving these squares medium gray, as defined by the background element. The rest of the changes consist of calling these to functions instead of the prior functions. So, the changes are simple and straightforward.

Again, the HTML code can be put into any file with a .html extension, but the JavaScript file should be named “XoaXGameTerrain2D.js” in order to work with the code as is. Also, you will need 100 pixel by 100 pixel terrain images and a character image, which should be stored in the same folder with the HTML and JavaScript files.

HTML File


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

<head>
<title>XoaX.net's Javascript 2D Game Board Example</title>

<script type="text/javascript" src="XoaXGameTerrain2D.js"></script>
</head>

<body>

<div id="gameboard" style="position:absolute; width:500px; height:500px; background:#aaaaaa; margin:30px;">
<img id="A11" style="left:0px; top:0px; position:absolute; width:100px; height:100px;" />
<img id="A12" style="left:100px; top:0px; position:absolute; width:100px; height:100px;" />
<img id="A13" style="left:200px; top:0px; position:absolute; width:100px; height:100px;" />
<img id="A14" style="left:300px; top:0px; position:absolute; width:100px; height:100px;" />
<img id="A15" style="left:400px; top:0px; position:absolute; width:100px; height:100px;" />

<img id="A21" style="left:0px; top:100px; position:absolute; width:100px; height:100px;" />
<img id="A22" style="left:100px; top:100px; position:absolute; width:100px; height:100px;" />
<img id="A23" style="left:200px; top:100px; position:absolute; width:100px; height:100px;" />
<img id="A24" style="left:300px; top:100px; position:absolute; width:100px; height:100px;" />
<img id="A25" style="left:400px; top:100px; position:absolute; width:100px; height:100px;" />

<img id="A31" style="left:0px; top:200px; position:absolute; width:100px; height:100px;" />
<img id="A32" style="left:100px; top:200px; position:absolute; width:100px; height:100px;" />
<img id="A33" style="left:200px; top:200px; position:absolute; width:100px; height:100px;" />
<img id="A34" style="left:300px; top:200px; position:absolute; width:100px; height:100px;" />
<img id="A35" style="left:400px; top:200px; position:absolute; width:100px; height:100px;" />

<img id="A41" style="left:0px; top:300px; position:absolute; width:100px; height:100px;" />
<img id="A42" style="left:100px; top:300px; position:absolute; width:100px; height:100px;" />
<img id="A43" style="left:200px; top:300px; position:absolute; width:100px; height:100px;" />
<img id="A44" style="left:300px; top:300px; position:absolute; width:100px; height:100px;" />
<img id="A45" style="left:400px; top:300px; position:absolute; width:100px; height:100px;" />

<img id="A51" style="left:0px; top:400px; position:absolute; width:100px; height:100px;" />
<img id="A52" style="left:100px; top:400px; position:absolute; width:100px; height:100px;" />
<img id="A53" style="left:200px; top:400px; position:absolute; width:100px; height:100px;" />
<img id="A54" style="left:300px; top:400px; position:absolute; width:100px; height:100px;" />
<img id="A55" style="left:400px; top:400px; position:absolute; width:100px; height:100px;" />

<img src="Man.png" style="left:200px; top:200px; position:absolute; width:100px; height:100px;" />
</div>

</body>
</html>

JavaScript File


var qpBkdg = null;
var qppBoard = null;
var qppMap = null;
var iLocX = 10;
var iLocY = 10;
var qpGrass = null;
var qpForest = null;
var qpWater = null;
var qpBushes = null;

function KeyHandler(qKeyEvent) {
    var iKeyDown = 0;
    var iLeftArrow = 37;
    var iUpArrow = 38;
    var iRightArrow = 39;
    var iDownArrow = 40;

    if (qKeyEvent) {
        iKeyDown = qKeyEvent.which;
    } else {
        iKeyDown = window.event.keyCode;
    }

    if (iKeyDown === iLeftArrow) {
        if (iLocX > 0) {
            iLocX = iLocX - 1;
        }
    } else if (iKeyDown === iRightArrow) {
        if (iLocX < 19) {
            iLocX = iLocX + 1;
        }
    } else if (iKeyDown === iUpArrow) {
        if (iLocY > 0) {
            iLocY = iLocY - 1;
        }
    } else if (iKeyDown === iDownArrow) {
        if (iLocY < 19) {
            iLocY = iLocY + 1;
        }
    }
    FillBoard();
    return false;
}

function GetRandomTerrain() {
    var iRnd = Math.floor(Math.random()*10);
    switch(iRnd) {
        case 0:
        {
            return qpWater;
        }
        case 1:
        {
            return qpForest;
        }
        case 2:
        {
            return qpBushes;
        }
        default:
        {
            return qpGrass;
        }
    }
}

function FillBoard() {
    for (var iY = iLocY - 2; iY < iLocY + 3; iY++) {
        for (var iX = iLocX - 2; iX < iLocX + 3; iX++) {
            if (iY < 0 || iX < 0 || iY > 19 || iX > 19) {
                qppBoard[iY - iLocY + 2][iX - iLocX + 2].src = null;
            } else {
                qppBoard[iY - iLocY + 2][iX - iLocX + 2].src = qppMap[iY][iX].src;
            }
        }
    }
}

function Initialize() {
    qpGrass = new Image();
    qpGrass.src = "Grass.png"
    qpForest = new Image();
    qpForest.src = "Forest.png"
    qpWater = new Image();
    qpWater.src = "Water.png"
    qpBushes = new Image();
    qpBushes.src = "Bushes.png"

    // Generate map
    qppMap = new Array(20);
    for (var iY = 0; iY < 20; iY++) {
        qppMap[iY] = new Array(20);
        for (var iX = 0; iX < 20; iX++) {
            qppMap[iY][iX] = GetRandomTerrain();
        }
    }

    // Allocate the visible board
    qppBoard = new Array(5);
    for (var iY = 0; iY < 5; iY++) {
        qppBoard[iY] = new Array(5);
        for (var iX = 0; iX < 5; iX++) {
            qppBoard[iY][iX] = document.getElementById('A'+((iY+1)*10+(iX+1)));
        }
    }
    FillBoard();

    document.onkeydown = KeyHandler;
    qpBkdg = document.getElementById('gameboard');
}

window.onload = Initialize;

Setting Colors in HTML with CSS

I have discussed how to specify a color with CSS in a prior post. Here, I will explain how the color specifications are used. To simplify the matter, I will use the hexadecimal color format for all of my color designations.

The basic block element has several distinct regions that can be specified, as I discussed in a another post on the CSS box model. Of these regions, three different colors may be selected for the border, background, and text, as shown below.

(Leviticus 10:9-11) You shall not drink wine nor any thing that may make drunk, thou nor thy sons, when you enter into the tabernacle of the testimony, lest you die: because it is an everlasting precept through your generations: And that you may have knowledge to discern between holy and unholy, between unclean and clean: And may teach the children of Israel all my ordinances which the Lord hath spoken to them by the hand of Moses.

The border is the outermost region that is colored bluish. When the border color is set, we need to specify the width and the pattern as well. In the example above, we set the border with this designation:
border:10px solid #88aacc;
To break this down, the border has a width of 10 pixels, a solid pattern, and is colored #88aacc.

Inside the border we have the background and the text. The background pinkish color is specified as
background-color:#ffddcc;
Against this background, we have a darker reddish, brown color for the text, which is specified as
color:#aa5522;
This is how the text color is set for any element.

The full specification for the div above, with all of the color and size styling, is given by this code below
<div style="width:420px; height:160px; padding:20px; border:10px solid #88aacc; background-color:#ffddcc; color:#aa5522; margin:20px;">
(Leviticus 10:9-11) You shall not drink wine nor any thing that may make drunk, thou nor thy sons, when you enter into the tabernacle of the testimony, lest you die: because it is an everlasting precept through your generations: And that you may have knowledge to discern between holy and unholy, between unclean and clean: And may teach the children of Israel all my ordinances which the Lord hath spoken to them by the hand of Moses.
</div>

Specifying Colors in HTML with CSS

Colors in a computer are made up of three color channels: Red, Green, and Blue. These three channels are combined to form all colors. For example, when the three channels are at their maximum value, we get the color white. On the other hand, if all of the channels are set to zero, then we get the color black. We have several methods for setting a color in CSS.

RGB Values

background-color: rgb(255, 240, 200);

For our first method of setting a color, we use the rgb() functional notation. Inside the parentheses, the three values are given as comma separated decimal integers that range between 0 and 255. Above, we have a div that we set with the values red = 255, green = 240, and blue = 200. Since all of the channels are close to their maximum value of 255, the color is close to white. However, is has an orange tint because the red and green channels are the largest.

RGB Percentage Values

background-color: rgb(65%, 95%, 75%);

Instead of the values 0 to 255, we can use percentages. The notation is similar to the prior RGB Values except that the values are given as percentages instead of integers: rgb(65%, 95%, 75%). So, the value 0% is is the same as 0, and the value 100% is the same as 255, in RGB Values. Percentages can be given as fractional numbers, since they will be mapped to the range of values 0 to 255. For example, the color above, rgb(65%, 95%, 75%), is the same as rgb(255*.65, 255*.95, 255*.75) = rgb(165.75, 242.25, 191.25). Of course, since the color values can only be integers, these values are rounded to integers before they can be displayed. The color above has a larger green component in it, so looks green.

Hexadecimal RGB

background-color: #f4cfe5;

If you are wondering why the color values run from 0 to 255, then you might not be familiar with hexadecimal. However, you should learn it because it is a more convenient format for representing how computers store numbers. If you are not familiar with it I suggest watching our short videos on bits and bytes and binary, octal, and hexadecimal. These videos will go a long way toward clearing up this extremely important topic, which is likely to trouble you until you get it sorted out.

The hexadecimal RGB format uses a # sign to signal the hexadecimal format, which is then followed by three sets of two hexadecimal digits to represent the red, green, and blue channels:

   #f4cfe5.

These values convert to f4 = 244, cf = 207, and e5 = 229 in decimal. It takes some time to get used to hexadecimal. Once you do, however, it is more convenient to work with since the values from 0 to 255 can be represented with exactly two digits in hexadecimal. As you can see, the color above is a light purple because the red and blue channels are the largest.

Hexadecimal RGB Abbreviated

background-color: #adf;

The abbreviated hexadecimal format is similar to the two digit hexadecimal format, except that it only uses one digit to represent two digits. It does this by repeating the single hexadecimal digit. So, the abbreviated hexadecimal value #adf is the same as #aaddff:

   #adf

The color above is greenish-blue because the blue channel is the largest followed by the green.

Color Names

background-color: orange;

In addition to the formats above, it is possible to specify a color by name. There are only 17 names that are standardized. First, there is orange, which is shown above and is equal to the color #ffa500 in hexadecimal. The other 16 names are shown below, along with their hexadecimal equivalents.

black
#000000
gray
#808080
silver
#c0c0c0
white
#ffffff
maroon
#800000
red
#ff0000
purple
#800080
fuchsia
#ff00ff
green
#008000
lime
#00ff00
olive
#808000
yellow
#ffff00
navy
#000080
blue
#0000ff
teal
#008080
aqua
#0000ff

Other color designations are available in HTML 5. However, these formats are not supported in all browsers at this time.